The Disappearances

(c) Terry Floyd Johnson, 2014

In our last post, we talked about the cover story level, which most kidnapees reexperience, when they’re hypnotized, or they remember, through other ways.

This is a fear block level, used to keep them from going deeper into their experience. The ETs actually do experimentation, and many other things, but only as a show, to convince their hostages, what they’re doing is real, and what they’re feelings is real to.

Fortunately, not all the time, are they actually doing what they’re experiencing, the ETs have VR to a state beyond what humans have even thought of yet. Are they the harbingers of this way of using VR’ absolutely not, they’re finding they’re only following the path created by others or other, and what they’re doing is only an imprint of what has gone on before.

In the rec area of the mother ships, who are located in such a way, they create a stand, and they can create not only artificial atmospheres, but can actually create environments, which their hostages can be played against each other, and against themselves.

Usually in the rec space, or in another area of the elaborate show put on, for their hostages- mind bending, and to make this the level, they go to, if and when, they try to find out about their ufo abduction.

A primitive will be somewhere within the scope of the Stand, when suddenly they disappear, and may not be heard of for hours, days, months, and in some cases- years. When they return, they are different, usually they’re very, very dangerous. They have been made into a super soldier, ultra warrior, Dragon or a Maker, but what they’re really looking for is the equivalent of Maud Dib of Dune fame.

This is a super primitive, who knows the secrets of the Universe, and can find for them the secret they are nearly insane over getting, for their personal benefit. Forever life!

Forever life, isn’t just rejuvenation, regeneration, or even long life, but they want to be able to survive the total destruction of everything, and then recreate the new, into what they want, and  more importantly, what they can control, or destroy, at their will.

The ETs, the Constellation, the Ancients, want to be more than Gods, they want to be within the Creative Stream of being the Architects of realities, and Universes.

All will bow down to them, as Super Gods, and they will have the populations of the new creations. to be in awe of them, and these same populations will work for them, and will give them bounties, so they don’t have to worry about food gathering, etc. ( as if they would ).

They’ve been looking for this Mandat, for millenia, and have from time to time, come up with almost Mandats, but in the end, they have been able to kill them, not without effort, but some have lasted- to be free of them.

They believe one of the ones they’ve genetically enhanced, only enhanced, not created, has been born, and they’ve been hunting him or her or it, for centuries, but they haven’t found the Mandat yet.

The ETS and The Ancients are both limited in the way they see their worlds/realities, for they see from within the reality, rather than outside of it. They’ve locked themselves into being those who look out the window, rather than those who look in. They rely on techi-mavels; rather than on natural living, whether in or out of reality/Universes they see this as their strength, when in reality its their block. Its why they need Mandat, to do it for them. They know  the only ones who can do this for them are primitives, so they constantly abduct primitives, from planets across the Universe(s), and constantly test them, for the Q effect ( they started calling them this, after Gene Roddenberry’s Q in Star Trek: Next Generation ) .

They record all communication on earth through duck blinds, all over the planet ( something like fusion centers in the United States, meant to be the way the government can know where everyone is, so they can put them into concentration camps, if they need to).

The Disappearances leads directly to the War Yards, where every kind of war, crime, torture, etc., game or reality can be created. They have their hostages, play out scenarios, and then have them go over their experience, so they learn what works and what doesn’t from the lips of those who actually experienced the trauma, reality, horror of what they have produced.

Not everything is set up to see what the hostages will do; they put them into the worlds/environments of the Fog Chamber of Horrors; here individuals fight to the death, wars were held, massacres, and real death, but not the death of the hostages, only clone bodies.

What does this mean? The hostages spirit is put into the clone body, or the clone becomes a reflector, of the thoughts of the og, and does what the og thinks and feels, as its goes through the mock ups incidents/scenarios, within the Fog Chambers.

How was this done? In the floor, in props, etc., if you touch the right spot, you’re whisked away, and placed in even more dangerous situations, which could still be within the Fog Chambers, or it could really be happening to the clone you’re connected with.

You could be on another planet, with the goal of causing the down fall of all the governments on the planet. It could b e a sniper job; it could be a sabotage call, murder, or fighting in an army as one of the soldiers, and having what happens to the units, etc., there happen to them, for real, and for the experience of that happening.

This means death, wounded, lost of legs, arms, brain damage, the whole spectrum of what can happen in war, they don’t even try to manipulate this, for it would dirty the data they’re gaining by the real experience of their put in; the others around this put in, sees nothing out of the normal, for someone new- suddenly to show up in their area.

What they do, do, sometimes, is put neural nets in the clone, giving them a superior edge over the ones they’re with and are dealing with, so it puts new blood, within the scenario being watched, and catalogued by induction spaces, so it imprints on the space within the object, being used to record all aspects of the experience.

It’s then edited, or put together, back on the ship; and shown to all the ETs all over the Universe, and all of them are looking at the action, and at the bodymind language of the players, looking for Mandat, but also, looking for newness arising out of nothing- hello, Dr. Stephen Hawking.

They also capture the remains of the bodymind of the clone, to see if anything new has come into it, where it might lead to Mandat.

This is some of the Fog Chamber of Horror; there is another chamber, this is called Golden Policy; and here, environments are created, to where the hostages are asked questions, about how to best accomplish all sorts of goals. These are for strategy, tactics, logistics, maneurvability and surprise ( with the strength and the number to turn it into a victory ).

If you think this would be boring for them, after a while, think again, old is always replaced by new, and if they can get a jump on the new, they can use it to do fantastic trades, and build their wealth and power. Mainly their power; though, in dealing with other planets, not in the primitive level, knowledge and content is money in the bank.

They use primitives, for negotiations, as well, for they know they’re masters of this, and they get them more than what they could otherwise get.

May the Microcosmic Force be with You!

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